Tuesday, June 10, 2014

ET15 ASSIGNMENT 12 GAME CRITIQUES

Start by taking a look at the grading rubric.

For each category rate their game.

4 - is the best!

1- basically horrible

Your name? Christian

What is the title of the game?

---Escape From Zaros


What is the objective of the game?

---To escape the facility and eventually the land


What type of game is it? Who is the intended audience?

---It will be a 3rd person game intended for all audiences



  ...................................................................................................................................




 The following questions are to be answered by everybody else:


Rubric Rating:


Game Play
3 3 4, 3/4, 4
Interactivity
2 3  3, 3.4,4
Level Layout
3 3 4, 3/4,4
3D modeling
4 4 4,4
Texture mapping
3 3  3, 3,4,4
Lighting
3 3 3, 3/4,4
Sound
3 3  2



1) Visually does the game look exciting? Is the layout and look of the environment invite you to explore and make you want to play the game?

-The game looks fantastic, you want to keep looking around to see what else there is.
-Visually the game looks great. It keeps you wanting to explore.
-It looks interesting which makes you want to explore more and play the game.
-It looks awesome.

-4- yes it looks really like prometheus met with escape from Alcatraz.

-It has great effects with the lights and lasers like forming electric energy. A lot of exploration great to get around the map


2) How is the environment? Does everything fit in? Do all the structures, textures, and models go well together?

-Nothing stands out as being 'off' so all of the textures and models fit well together
-Everything follows the same theme and fits together well.
-Everything fits perfect here.

-Everything looks great the wall texting could be improved

-I like how the textures are applied in this map, it feels synergetic, and the color tone makes sense, 3
-Everything fits in, although I felt a bit of emptiness in certain rooms.


3) How is the modeling and use of the custom static meshes? Is the detail level sufficient? How well are they built? What about the texture mapping?

-All of the models look fantasti they are very detailed and all work well together pulling in style and color as a cohesive element
-The models look good, i especially liked the computers and jail cells.
-I like the model which looks like the statue from DEAD SPACE. its awesome.

-Your static meshes look amazing, just need some UV editing 3
-The bed in the prisons looked well made and the doors.

4) Does the lighting look good? Does it feel natural and set the right mood for the level?

-I think the lighting works really well I didnt' find any too bright areas or too dark the colored lighting in some areas added a differnt feeling (like making it more ominous).
-the lighting looks good and nothing is too dark.
-the lights is well done and fits perfect everywhere.

-Need a little bit more lights on corners, but other than that, the tone and brightness looks great. 3

-Lighting compliments with the environment whether is outside or underground facility
Yes, although I felt like it was too bright.

5)  Playabilty? Is the game fun to play?

-It was fun to explore but the interativity isn't there yet but it will be really fun to see/play once it gets there!
-its fun to walk around but there is no playability.
-According to the Design Document, looks and sounds interesting, but right now it still needs some other game play mechanics 2.5

- Not sure if it has much interactivity besides doors
-It was fun to explore but needs some more interactive stuff (resources).
-the exploring looks really fun.

6) Can you understand what you are supposed to do? Where you need to go etc.?

-The game is nice and linear leading you to the different directions you need to go. Not sure if you're leaving the orange arrows or not but I would think finding a different way to lead the character would be more exciting.
-There is no objective so far, or none that i could see.
-Yes I understand what I am supposed to do, the game looks very linear enough that makes it really hard to get lost 4

-Easy to get lost more direction for player
-Yes, there were arrows around the game which lead you to the right destination.
-Yes, I cn understand what I am suppose to do.


What elements did the designer incorporate in the game to help guide you as in where to go and what to do next?

-Linear level design worked well for the style and design of the buildings/walkways
-The arrows and jump pad type lights were cool.
-The layout of the map, everything seems straightforward 3

-Jump pads helped alot
-Arrows and jump pads.
-jump pads, stairs,doors.

7) Does everything work? List and explain any errors you found.

-No errors found
-The jumpers work as well as the doors. Nothing else to work so far.
-Jumpers work
-Doors are responsive
-Static Meshes looks impresive and attractive
-No errors.
-yes, everything works fine



8)  Your comments and suggestions to improve the game... be specific.

-More interactivity, either puzzles to solve to unlock the next door or enemies to fight or avoid to work your way through the level.
-Maybe put things in certain cells that you can or need to retreive but you have to find where to unlock them.
-It looks great and very explorable but no interactability or objective. Put some more gameplay in.
-Add the triggers
-some power ups

-more lighting

-Objects for player any damage or healing?? Make the player more obstacles to encounter
-More object in certain rooms. Felt like it was too empty and hollow. Make smaller room perhaps too? And resources!
-keep the same way. the game looks fantastic.


https://www.youtube.com/watch?v=YJtPvAyLLco

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