Tuesday, March 25, 2014

ET15 ASSIGNMENT 06: LANDSCAPE, TELEPORTERS, JUMP PADS

So I created some Landscape finally on the level :)











ET15 ASSIGNMENT 05: MORE BUILDING, TEXTURED WALLS & SKY

These are a compilation of ideas I would like to create in Maya.






















And here we have some screen shots of the little progress I've made with the textures. It's far from final of course!










Sunday, March 23, 2014

ET15 ASSIGNMENT 04 GAME PLAY PLANNING & REVISED LABELED OVERHEAD MAP

The game mechanics are to reach a targeted area without dying. Using your environment to your advantage as you overcome the enemy guards. Through helping out other characters to using your prison to your advantage moving platforms and cover to achieve your goal.

Obstacles: 

-Find a way to get out of your cell (First spawn point). Seeing the guard looking away, break out.

-Moving platform to make your cell guard fall (First bridge). Hit a switch that will move the bridge floor.

-Free some inmates to distract the guards while traveling to the next cell block. (Second cell block) Bring down the cell doors to have them start attacking the guards.

-Free huge amounts of inmates to start riot against a huge wave of guards while you slip away to the upper levels (Third huge Cell Block). You can't get past the numerous guards, so you release the freshly caught inmates to distract them while you head to the second floor.

-Find a way to the second floor avoiding danger (heading upstairs of third cell block). You encounter a guard that you must trap inside a private cell as he makes his rounds.

-Unlock path to second floor bridge (second floor of third cell block). Bridge to the second floor second cell block is locked. So you must use the bridge retracting mechanism to make a guard fall and to activate the door you need to go through.


-Go fast across to the other side before you fall (second floor bridge leading to second cell block). The bridge is retracting after your step foot on it. So you must run fast and make it to the other side where you will find the teleporter to reach the ship you must take off on.

ET15 Assignment 03 GAMEPLAY - LEVELS, OBJECTIVES & MAP

1. Levels and Objectives

--i. Inside a prison in the year 2050 on a planet next galaxy  over similar to earth where they take people who are unwanted  on earth.

--ii. You have to escape by finding a ship that will take you off this planet

--iii. The items and skills you can gain are keys, health, and influence.

--iv. Your obstacles are doors you need to open to escape by getting keys, the guards that are trying to stop you, and a timer.

--v. Things you can do in this level are open doors. Get help from other inmates through your influence. Activate elevators.Take cover from enemy fire. Move platforms around to make guards fall.


--vi. You have to reach the special door of the prison to progress to the next level.

Tuesday, March 11, 2014

ET15 ASSIGNMENT 02: BSP LEVEL BLOCKOUT

Here it is! Further Blocking is in the works. Added an interior heading into what looks like a temple to me.
I'm however gonna turn this into something more industrial like buildings. Just need more practice :)

Some references I will try to make are on older posts...